

In a thriller, it’s the ticking bomb under the White House that the hero needs to defuse. In novels such as a mystery, the conflict is the murder that the protagonist has to solve Conflict in a narrative structure is the basis for the story. But we are not just talking shooting and action here.
Storywriting space game full#
Of course, most games, particularly first-person shooters, are full of conflict. Games need conflict just as much as books. When crafting in the game design world, it should be firmly kept in mind that the key to any good story is conflict, whether it is a game or novel, it’s the conflict that drives the narrative. The game must move in a forward direction, just like a theatre play, but in the meantime, the player is at the center of the action, and they must be given interesting things to do, not just interesting things to see and hear. For game writers, this multiplies their workload, or to be more accurate, it tests their powers of imagination and storytelling. Up to a certain point, the game's success depends on the player having as much freedom to move around and do stuff as possible. They may leave the room to explore other areas. They may be required to speak to some of the people in the room, or to dig through their belongings, or set up a trap.

But the player is also going to be poking around in that dorm room. Great care is taken to get these details right, for the sake of historical accuracy, but more importantly, to set a narrative tone. If we see a student's dorm room with an accompanying twang of '50s pop music, we can be pretty sure of the story's setting, and perhaps its nature. In theatre, the curtain raises, and the audience sees how the stage is dressed. Much of the collaborative intimacy associated with game development is driven by the fundamental nature of games, which is audience participation.
